My name was revoked shortly after I created the character and I became simply Toon until 2013, Toontown's final year, when I successfully requested a name change to Reign. During this time, I also co-authored the Toontown-Resources guide, which notably introduced the terms wakeupChance and "attack mismatches" into the Toontown vernacular. I've played TTR off and on (mostly off) since 2015 as Qed The Third. Devised and contributed the first implementations of custom SOS cards and self-applicable Toon-up.Created the ~tp, ~max, and ~cogSuit commands (among many others).Performed the original port of the game to macOS.Toontown Offline (2014 - 2015)Īfter Toontown Online closed in 2013, I became an active contributor to the first two releases of Toontown Offline. This toon was among the most unusual characters ever created: I made it after discovering the (arguably) rarest glitch in Toontown history 2. I took a year off between 20, and then returned as Glitch 1. (I've documented this time period in some detail here.) During this time, I had the opportunity to experience the prime of Toontown-a time when the game was still being actively developed and many of its most influential players were around. I started playing Toontown in 2005 as Super Fireball Thunderroni, a brown dog that reached 128 Laff (when the max was 129). I've had, essentially, three distinct phases in my Toontown-playing career. I'm QED, a long-time Toontown player who enjoys writing about its history and mechanics.
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